This is the 3rd pack in the popular Chance series from LDM Design. Designed with a modular approach, you can mix and match various devices from any Chance pack to expand the probablistic possibilities of your Live Set. This pack adds some more control to reign in the chaos, utilizing weighted probability & round robin playback of samples or instruments. The pack contains 6 devices, which also includes devices specifically targeting elements of Live’s instruments.
CHANCE ARRAY
The first device in the original Chance pack offered a global probability level for every individual note which passed through the device. Now in Live 11 of course we can dial in a probability amount for each specific note in the Midi Clip. However, this approach can sometimes not give the best results, sometimes producing many played notes together and sometimes leaving gaps without any notes. If you set every note at 50%, maybe all of those notes will play in one pass through, and the next, none of the notes will play.
Chance Array lets you determine how many notes in a whole section will play each time, providing a much more musical and consistent output. With 16 notes in a given section, at 50% probability, you will have 8 randomly chosen notes played every time the section plays through. This retains the randomness while feeling like a consistent density of notes plays each time.
CHANCE ROBIN
Round robin sample playback is a method of playing different variations of a sample, where the following sample will be randomly selected but without repeating the previously played sample. Using this method we can get a much more natural live sound.
This device has 4 playback options –
- Round Robin
- Sequential
- Palindrome
- Weighted Probability
With the weighted probability option, we can choose which samples are more likely to be played than others.
This device lets you choose a range of midi notes which could be triggered by playing the selected root note. For example, if you play C3 then any note from C3 to G3 might play. You can set the sliders so that C3 is much more likely to play than the other notes.
CHANCE ZONE
Using the same approach, this device targets the chain selector for the zone section of a Sampler instrument. Load the zone up with the different samples you wish to be selected by the device. Again this device uses the same 4 modes of playback as Robin.
CHANCE CHAIN
Taking the concept of round robin, here we instead target the chain selector of an instrument rack. Now instead of selecting different samples, the midi note will be sent to one of the chains in your rack. Now you can play many different synths or instruments randomly, again using round robin, sequential, palindrome or weighted probability.
CHANCE MIDINOTE
This device lets you select a global probability amount for every possible midi note. Let’s say you have a Drumrack and you want by default that the kick drum will always play, while percussion samples have a lower probability amount. We could go into each midi clip and manually set the levels, or we can just set them in the Midinote device and continue creating clips without worry about it later.
The interface closely resembles the Drumrack interface, and if you change the selection of notes displayed on a Drumrack which is placed directly after this device, the note selection will be matched automatically in the device. This makes it a lot easier to change the correct note as the cells will line up together.
CHANCE START
This device directly targets the sample start time of a Simpler device placed directly after the device. Using this, with only one single sample we can get some variation in the payback by simply modifying the start position that it will be played from. By setting the maximum time as desired, we can get subtle or dramatic changes each time the sample is played.
£15.00